Star Trek Technology
Warp numbers do not directly refer to speed, but to power. Warp 1 is the power
level required to enter the warp continuum, and is known as Threshold power.
Warp 2 is twice that power level, etc. Fractional warp is simply less than
Threshold power while the ship, though traveling via warp field effect, is still
"in" the Einstein space-time continuum at sub-light speed. The unit of power
between whole warp factors for a given vessel is one
"Impulse", as in the ST:TNG episode "Conspiracy" when Geordi answers Riker's
command to increase from Warp 5 to Warp 6 by acknowledging the addition of yet
another full impulse to the power already coursing thru the warp nacelles.
The formula relating the Warp number W to velocity in terms of C is not the
hopelessly inadequate V = W^3. In Trek Classic's very first episode the
Enterprise was seen at the edge of our galaxy. Even assuming this to be the near
edge reached by going perpendicular to the galactic plane, it is still at least
1500 light years from Earth. At a cruising speed of Warp 6 = 216 C, the ship
would have spent at least 7 years getting out there, then 7 more back.
Nor would that formula fit the size of the United Federation of Planets' Treaty
Exploration Zone mapped in the "StarFleet Technical Manual". This zone was
pictured as being approximately 12,000 light years in radius, with both the
Klingon and Romulan empires located at the rim some 60 degrees apart. Clearly,
Enterprise did not require an excess of 50 years to reach the neutral zone.
In the ST:TNG episode "Conspiracy", Picard and Riker confront the parasite
mother creature in the guise of Lt. Cmdr. Remmick as he/it sends a beacon to the
parasite beings' homeworld via StarFleet's own CommNet. The 3-D map of that
network on the wall behind him fits almost perfectly the Treaty Exploration Zone
of the Trek Classic Era.
Instead of V = W^3, velocity is defined by the sum of an infinite series known
as the 3rd-order Cochrane function, which is applicable to Tertiary warp effect
fields such as are utilized by major Federation vessels from the Tritium class
onward. The first term of this series is the familiar W^3, the second term is
the integral of the first term, W^4/4, the third is the integral of the second,
W^5/20, and so on, ad infinitum. Each term is the integral of the preceding
term. Thus the common mistake so often made is to quote only the first term of
the series as if it were the entire function. The behavior of this series is
such that the terms rise in value at first, then become increasingly smaller so
as to converge on a definite value. This may be calculated by the equivalent
formula:
V = 6 * { e^W - [ (W^2)/2 + W + 1] }
where V = velocity, W = Warp factor, and e = base for natural logs 2.71828..
When calculated in this manner, this function gives the following values:
Generated Uncorrected
Power Warp Speed x C
1 1.31
2 14.33
3 69.51
4 249.59
5 779.48
6 2270.57
7 6384.80
8 17639.75
9 48315.50
10 131792.79
11 358809.85
12 976018.75
13 2653889.35
14 7214947.68
15 19613332.78
For starship designers, these numbers seemed too good to be true, and indeed
they were. From the earliest days of starship operations, warp engines had
always registered a small power loss as they were fed more than Warp 1 power.
Defined as the difference between Generated Power and Delivered Power, this
drain was ascribed to the faintly conceived notion of "continuum drag". It was
Delivered Power that determined actual velocity according to the 3rd-order
Cochrane function. As the phenomena was still too
poorly understood for mathematical description, progressive increases in power
generation capability had to be matched empirically with increases in Delivered
Power via actual flight testing, and the term Warp Factor continued to refer to
Generated Power.
The Dilithium breakthrough made it possible to generate unprecedented multiples of
threshold power, and led to the Federation's investment in the Constitution
class vessels. Able to safely generate and sustain Warp 8 power, these ships
found the drag/drain worsening rapidly at the higher levels.
It was the USS Enterprise, under Christopher Pike, that first challenged the
"Warp Barrier". After three month's total overhaul at the Terran Orbital
Shipyards personally supervised at every stage by Montgomery Scott, the ship
went on speed runs pushing her anti-matter reactors as high as Warp 13 for a few
seconds at a time. The resulting measurements at last permitted Scott to define
the continuum drag equation:
tan(A)
CDF = G - ------------------------------------ + 10
(G-S) + (tan^2(A)+((G-S)^2)-1)^(1/2)
and thus
D = G - CDF
where D = Delivered Power; G = Generated Power; CDF = Continuum Drag
Factor; A = 5.1050881 radians; and S = 9.8658770244 (Scott's constant). The
corrected table of Warp speeds is therefore:
Generated Delivered Warp Speed
Power Power x C
1 1.00000 1.31
2 1.98354 13.91
3 2.96260 65.98
4 3.93509 230.94
5 4.89755 696.42
6 5.84370 1926.80
7 6.76140 4999.38
8 7.62571 12075.26
9 8.38615 26048.20
10 8.96633 46707.91
11 9.33067 67348.90
12 9.53548 82717.85
13 9.65322 93087.64
14 9.72615 100151.85
15 9.77477 105155.01
Old Warp New Warp
A graph of Scott's equation plotting Generated Power as X against Delivered
Power as Y, shows that at threshold power (Scott's equation and the 3rd-order
Cochrane's function are not applicable below this point) X = Y = 1, and the
graph line proceeds at an almost 45 degree angle assuming equal scales. (This
graph is available as WARP10.RLE in DL2 for those with IBM Pcs or compatibles.)
But as Generated Power exceeds 8 times threshold level, Delivered Power deviates
ever more significantly and the graph curves sharply to the right. The curve is
half of a hyperbola, rotated by angle A, with the significant asymptote line
represented by the equation Y = 10, so that while the Generated Power may go
arbitrarily high, the Delivered Power will only approach ever more closely but
never equal 10. The speed value for Warp 10 from the uncorrected chart,
131792.39 times the speed of light, is the theoretical limit of the Tertiary
warp effect, and can only be approached, never equaled or exceeded. This is also
the velocity of such warp continuum energy transmission phenomena as sub-space
radio and the standard phaser effect. (The complete hyperbola is graphed in
WARP_X.RLE, also in DL2.)
By the time of ST:TNG, it had become standard practice to quote Warp factors in
terms of Delivered, rather than Generated, power. This explains the apparent
discrepancy between the eras. Overall Generated Power capabilities are still
crucial to military vessels, as even a few dozen extra C's may mean the
difference between success and failure when outrunning or persuing an opponent.
Here then is the standard warp factor scale used in the 24th century:
Delivered Generated Tertiary
Power Power Warp
1 1.0000000000 1.31
2 2.0167653720 14.33
3 3.0383208502 69.51
4 4.0670614879 249.59
5 5.1072983806 779.48
6 6.1676537197 2270.57
7 7.2682459514 6384.80
7.5 7.8487197368 10628.50
8 8.4694304149 17639.75
8.2 8.7364919027 21588.78
8.4 9.0203187626 26414.32
8.6 9.3280961537 32310.48
8.8 9.6717993420 39514.34
9 10.0729838055 48315.50
9.1 10.3071067812 53422.73
9.2 10.5747605008 59067.65
9.3 10.8903152831 65306.85
9.4 11.2777216596 72202.80
9.5 11.7800905867 79824.61
9.6 12.4836439773 88248.61
9.7 13.5895662949 97559.17
9.8 15.7014109302 107849.55
9.9 21.8369448362 119222.79
10 INFINITE 131792.79
New Warp Old Warp Velocity x C
To calculate the Generated Power corresponding to a given Delivered Power level,
use the formula:
((D-10)^2*(tan(A)^2-1)-tan(A)^2
G = S - ---------------------------------
2*(D-10)*tan(A))
An interesting aspect of the 3rd-order Cochrane function is that Warp 1 is not C
but 1.31 x C. Taking the reciprocal of this number, 0.763, gives what is known
as threshold velocity. Under fractional warp power, a starship "accelerates" as
the power is steadily increased. At Warp .99999 etc., the ship is traveling at
0.763 x C. Transition occurs, an explosive event accompanied by the hauntingly
beautiful phenomena known as the Chromatic Detonation, the optical analog of a
sonic boom. In the next micro-instant, the ship is on "the other side",
traveling through the warp continuum at 1.31 x C. The ship is never observed at
speeds 0.763 < V < 1.31 under normal conditions.
It should be noted however, that the boundary layer of the warp field effect
creates an envelope of 4 dimensional Einsteinian space-time within which the
ship travels. Therefore, all the familiar physical laws of the "ordinary"
continuum still apply within the envelope. From the outside, it appears as
though a space-time anomaly were manifested sequentially along a linear path.
Fleeting, multiple images of the vessel in the center of the anomaly are created
at widely spaced intervals which grow more distant at higher warp factors. Light
coming from within the envelope gathers at the boundary layer until it reaches
optical crossover threshold, at which point it "pulses" through, thus
re-entering normal space-time to project the image of the ship. This effect was
nicely filmed for the climactic scene in
ST:TSFS when we see the Enterprise fleeing the detonation of the Genesis Device.
External light enters the envelope via complex optical interaction with the warp
field boundary layer. The micro-instant lost for photons in front of the ship's
path to cross the boundary layer causes them to appear to originate from
directions shifted away from the line of motion in favor of apparent origins
perpendicular to the direction of travel. While an optical blind spot exists
directly behind the ship along the direction of motion, due to the superluminal
velocity involved, the tear-drop shape of the overall warp field minimizes the
area so blanked out to a vanishingly small region. The overall effect is
curiously symmetrical to that observed by vessels approaching light speed in
normal space-time. Such a vessel would see its 3-dimensional field of view
collapsed into twin circles of light in front of and behind the ship, with a
band of darkness around its mid-section. A vessel in the warp field traveling at
superluminal velocities experiences a tunnel-like effect in which the dark
region consists of circles in front of and behind the vessel, and its view of
the universe is projected onto a cylindrical tube which the ship appears to
travel through.
Of course, the ship's computers correct for this effect to present an
intuitively "normal" view upon the bridge and other view screens. Windows facing
port or starboard reveal a relatively normal view without sophisticated
correction, others have internal holographic layers which serve as the
functional equivalents of corrective lenses to keep the view at least
intelligible, if not exactly accurate.
Sometimes a foreign body, such as small pieces of asteroidal rock or chunks of
cometary ice are pulled into the forming continuum envelope as a starship
achieves transition. Usually this is a harmless occurrence, unless the "dragger"
is massive enough to damage the hull if it should collide with the vessel. If
so, the ship will usually power down below threshold to release the object,
otherwise it can remain within the influence of the warp field effect and go
along for the ride to the starship's scheduled destination. An unusually extreme
instance of this effect occurs in ST:TMP when the old Enterprise, bucking wildly
from her imbalanced engines, pulled a whole asteroid into the warp envelope
formed around herself, and was forced to pulverize it with a photon torpedo.
Old space junk from various inhabited systems often gets distributed about the
galaxy in this fashion, centuries in orbit about their star of origin affording
plenty of time for a chance encounter with a transitioning starship. Some of
places identifiable objects ultimately turn up can be downright humorous. Items
too small to possibly damage a vessel thru its deflector shield are usually
ignored, especially when they have no possible
salvage value.
An example would be the cryonics satellite found just prior to the NCC-1701-D's
recent visit to the Neutral Zone which originally WAS orbiting Sol, minding its
own business for centuries. People in the future tend to leave space junk that
old alone, the objects most popular as tourist sights actually being protected
with "landmark" status. A sleeper ship such as Khan's would certainly have been
detected, but the cryonauts registered NO life signs at all, so no one ever knew
what was in this craft. Eventually, a starship pulled it into its envelope and
carried it thousands of light years out to the vicinity of the starbase
Enterprise was visiting for Captain Picard's conference with StarFleet
authorities regarding the apparent loss of stations near the Neutral Zone.
This is also now considered the most probable explanation for the early 1990's
Voyager 6 probe having reached a black hole capable of sending it to the
"machine" planet, as various research ships have made many voyages directly from
the Sol system to known black holes since warp drive was first employed. Its
return to the Sol system as "V'ger" prompted some talk off a system wide clean
up of old hardware, but nothing ever came of it.
The relativistic time dilation experienced at Tertiary threshold velocity is
such that time passes at 64.6% per cent, or roughly 2/3's, the "normal" rate of
objects "at rest". This time dilation factor goes along with the ship as the
warp effect envelope separates from normal space/time in crossing over the
threshold, and remains stable thereafter, so that all the time spent under way
at superluminal velocities is discounted by 1/3 for those on the vessel vs.
those staying behind. The effect is rather convenient for starship crews, as it
effectively cuts by 1/3 the travel time between stop-overs, and since all
Tertiary warp vessels experience it, there is no disadvantage in reaction time
against opponents.
There are social aspects to the cumulative effect of a lifetime career devoted
to star travel, in that one's age starts falling behind that of friends, family,
and above all spouse's left behind. In the 2nd, 3rd, and 4th feature films, we
see James Kirk wearing four bars and three dots on his sleeve, indicating 23
years service in StarFleet. Yet his birthday depression in ST:TWOK and the
presence of the fully grown David Marcus all point towards a 50th birthday.
Assuming Kirk graduated the Academy at the normal age of 22, adding 23 years
leaves a 5 year gap. The gap is simply the cumulative effect of the time he's
spent cruising at warp speed. For married personnel, this "age gaping" becomes a
serious problem over a lifetime, and was a major factor in StarFleet's decision
to allow families to go along on its latest vessels of the ST:TNG era.
A very important aspect of this effect derives from the behavior of the
threshold cross-over phenomena in the presence of intense gravitational fields,
such as would be found near stellar bodies. The intense warping of space/time
already imposed upon the region of the continuum nearest the star causes it to
become more tolerant of extreme profile skewing than normal space. As a nearby
ship accelerates, the threshold velocity is reached, but cross-over does not
occur, one has to increase the degree of skew with still
more power. This means going nearer to lightspeed while still in the normal
continuum, thus the time dilation factor increases. Since the time dilation at
cross-over remains in effect throughout the period spent in the warp continuum's
sub-space, it is possible to retard one's own rate of time passage to an
arbitrarily high degree to assist in making extremely long voyages.
Some of the early Federation exploration ships, such as the famous USS Horizon,
used this sort of maneuver on occasion, but more often avoided it due to the
detrimental effect upon shipboard reaction time it causes. Merchant vessels
sometimes tried it, but the extreme danger of maneuvering so close to a star led
first to uninsurability and finally to outright regulatory prohibitions against
the practice. Ships full of colonists almost always housed them in sleeper
chambers, an old and proven technology dating as far back as the late 20th
century, leaving only the crew awake. One of the greatest scientific discoveries
made by the original NCC-1701 Enterprise was that if a ship went EXTREMELY close
to an object of stellar mass while in the normal continuum, then poured on
maximum power to force its way to threshold before putting significant distance
between itself and the gravity field of the celestial body in question, then the
effective threshold velocity could actually be slightly above lightspeed, and
the associated time dilation not only extremely large but NEGATIVE. This is the
essence of time travel under what has become known as the breakaway maneuver.
The class of phenomena known as "time travel" are extremely complex and remain
poorly understood. Most recorded incidents have involved multiple effects which,
in the absence of a fully developed theory of time, are often difficult to
untangle for separate description and analysis. The Enterprise's unintentional
journey to the Terra of the late 1960's began with an accidental encounter with
an uncharted black hole. The unusual properties of this particular hole had
attracted their attention, resulting in the Enterprise making a low warp speed
sensor pass. The anomalous readings prevented them from realizing the nature of
this object until it was too late. The hole's intense distortion of the
continuum pulled the Enterprise out of warp, where the ship was in imminent
danger of being sucked into the hole itself.
On Kirk's orders, Sulu applied full emergency power in a desperate attempt to
fight their way back to threshold so as to to re-enter the warp continuum, but
even as the mighty starship trembled under the effort, the threshold power level
was moving higher and higher as they neared the event horizon. With seconds left
before the end, Mr. Scott in engineering surmised the nature of their situation.
Knowing the ship could never make the rising tertiary warp threshold in time, he
engaged the emergency circuit breakers to take the tertiary booster coils
offline, and diverted 100% of the reactor output into what was now a lower
threshold secondary warp field system. The collapse of the tertiary field into a
secondary one "collided" with the rapidly growing overall power level, kicking
the ship into the warp continuum with such explosive force that she briefly left
sub-space itself on a kind of "ballistic arc" OVER rather than thru the
warp-space she would normally traverse.
It would take Spock many weeks of theoretical study and analysis before he would
devise a tentative explanation for their seemingly miraculous appearance within
the Terran atmosphere. Ultimately, his explanation for their movement thru space
as well as time rested upon two major points. First, time travel does not permit
violation of the conservation of mass law. One cannot simply send 200,000 metric
tons of starship back in time to coexist with an "earlier" copy of the same
200,000 tons of matter without in some way compensating for the effect such
functional duplication of mass will have on the overall gravitational process of
the cosmos.
Second, in this particular incident the mode of compensation took the form of an
exchange or displacement of the 20th century matter that would one day be the
Enterprise and her crew, this material swapping out of the normal plane of
existence to reside in the hyper-continuum the ship had traversed to reach its
destination. Therefore, in a manner related to the phenomena of "symmetry
breaking", the cosmos "selected" as the ship's re-entry point a location
determined by the whereabouts at that time of the raw materials which would one
day be the Enterprise and her crew.
As most of this material would be found on Terra in the 1960's, that is where
the ship materialized. Fortunately, not quite all of the material constituting
the Enterprise was of Terrestrial origin, or the ship would appeared at the
center of the Earth instead of 5 miles above its surface. That it wasn't 5 miles
below the surface instead was simply good luck as to the total net effect of the
mass-origin location factors. When the Enterprise returned to its proper place
in time, the older version of her material constituents resumed their proper
place in the continuum as well.
Later studies of the "breakaway maneuver" and its associated parameters revealed
that had this early incident not involved such extreme conditions, the time
traveling starship would have remained "linked" to the net gravitational
influence of the star used as the initiator mass. This would have caused the
celestial body itself to assume the role of adjusting its own impact on the
expansion of the universe to compensate for sending a vessel back in time, and
would permit such voyages thru time while retaining the ability to target
spatial destinations as well. This type of controlled temporal translation was
successfully demonstrated by the Enterprise via Sol during the mission Kirk's
log describes as "Assignment: Earth", and was later employed from a captured
Klingon cruiser to solve the "Whalesinger" crisis.
Given the operational parameters of starship reactor systems, the time it takes
to build up power applied to generating the warp field effect normally requires
an initiator mass the size of a star or greater to perform the breakaway
maneuver. A planetary mass is just too small under most circumstances as the
vessel will have already moved too far from the center of its gravitational
field before attaining threshold power where the time dilation effects are
manifested. This does not mean it isn't possible to use a planetary mass as the
initiator, only that the ship in question would have to bring up its power
output in an
incredibly rapid surge to do so. The only known means of doing this is the all
but suicidal technique of deliberate implosion to "cold-start" completely shut
down power systems. Only one ship, NCC-1701, is known to have ever survived this
procedure. Historians remained baffled as to why the crew dubbed the gambit an
"Irishman's Chance".
Were you to travel back in time without triggering some form of gravitational
impact compensation for your mass, the continuum would soon destroy you via an
effect strikingly similar to the manner in which a living creature's immune
system destroys that which does not belong. The unfortunate time traveler would
experience progressive disintegration as the particles of his/her body are
randomly pushed back their own correct time.
An advanced form of such compensation was an integral part of the Atavachron,
which functioned by actually forcing open "portals" between times. As Kirk,
Spock, and McCoy went through the portal but bypassed the compensation stage,
they were in grave danger and had but little time to return. Sarabeth could not
return with them unless they could have learned to use the machine to compensate
for her entry into their era, but alas there was no time for that before the
star in that system went nova.
Just as the 3rd-order Cochrane function is known as Tertiary Warp, the 1st and
2nd orders represent Primary, and Secondary Warp. Primary Warp is the function
consisting of the sum of the infinite series beginning with X plus (X^2)/2 plus
(X^3)/6 etc. As with the 3rd-order series, it may be calculated with the
equivalent formula (e^W)-1. This was the first type of warp field effect
propulsion system developed, and it is still in use on later vessels as the
Impulse Drive sub-system. When Secondary Warp drive systems were developed,
governed by the 2nd-order Cochrane function consisting of the sum of the
infinite series beginning with X^2 + (X^3)/3 +(X^4)/12 etc., equivalent formula:
2*((e^W)-(W+1)), it was learned that they, and all higher order warp fields,
were dangerously unstable at low fractions of threshold power. This forced the
retention of some form of Primary warp drive, though it need not handle enough
power to go superluminal.
All warp field effects are created via the use of superconducting Cochrane
coils, which are wound according to the complex topological patterns defined by
Impulsor Calculus, the branch of mathematics developed by Zephram Cochrane to
express the new kinematics and mechanics resulting from his successful
unification of gravity with the electro-strong-weak force of quantum physics. As
this essay is intended for a 20th century audience,
ethical constraints place severe limits on the range of comments that can be
made on this subject, but the inference should be obvious that if theoretical
physics has mastered the unification of the primal forces of nature, it becomes
possible to use a force easily generated and controlled, such as
electromagnetism, to manipulate phenomena normally governed by another force,
such as gravity.
Cochrane's mechanics superceded Einstein's, as his in its time supplanted
Newton's. Each is "true" or at least acceptably valid, within its range, and may
be thought of as a special case approximation of its successor, which is itself
regarded as a superset of its predecessor. The following clues to Cochrane's
accomplishment, paraphrased from the preface to his own textbook, are deemed
safe for 20th century humans.
The first is that while current attempts to build ever larger particle
accelerators will lead to the unification of the strong nuclear force with the
electro-weak force, this approach will not be successful with gravity. The
reason is that while accelerators of sufficient power approximate the fantastic
extremes of temperature and pressure found during the era immediately following
the Big Bang, it was not these aspects of the early universe but rather the
extreme curvature of space-time then in force which wedded gravity to the other
forces. As space-time expanded, or flattened, gravity was the first force to
de-couple from the others.
The second clue is that while Newton's mechanics were based upon the Euclidean
model of geometry, and Einstein's was grounded in 19th century alternatives such
as that of Riemann, Cochrane found the mathematical tools he needed to join the
probability functions of quantum physics to the structures defined by
distortions of space-time in the "strange attractors" of Fractal Geometry's
framework for the study of "chaos".
The warp effect itself derives from Cochrane's advanced concepts of gravitation
under which the interaction between the mass of a physical body and the
surrounding space/time matrix defines a complex mathematical field known as a
continuum profile. On a purely theoretical level, Cochrane was able to establish
a new understanding of the term velocity by demonstrating an intriguing
difference in the continuum profiles of moving objects versus those stationary
relative to the observer. All objects having mass distort the space/time
continuum around them, but when an object is in motion relative to the observer,
the pattern of the this distortion, known as the continuum profile, becomes
skewed along the direction of travel. Space/time is not infinitely malleable, it
takes a minute but finite interval for gravitational distortions to be fully
manifested upon newly encountered regions. Because of this propagation-time
factor, the region of space/time in front of a moving object at a given instant
is not as distorted as it would be had the object in question been exerting its
gravitational influence on it for an arbitrarily long period, and the region
behind the traveling body shows excess distortion because of the time it takes
to flatten back to its undisturbed state. The concept of relative motion remains
in force, for the skewing of the continuum profiles of all objects in the
universe is measured from the vantage point of the observer's own comparably
skewed line of travel. In measuring the velocity relative to himself, the
observer is actually noting the degree of continuum profile skewing relative to
his own, and an inertial frame of reference becomes one with a constant degree
of skew.
In astrophysics, this effect is largely muted by the ability of space/time to
"remember" repeated transits, so that all cyclic motions, such as the orbits of
planets, literally "groove" their paths into the very fabric of the continuum,
diminishing the skewing effect to almost vanishing levels. Also, such circular
motions involve the interaction of mutually influencing bodies, so that each
experiences far more change in the direction of its skewing factor than in its
absolute magnitude.
But for non-cyclic motions, such as that of spacecraft executing huge linear
translations thru the continuum, the effect is sufficiently pronounced to impact
observations made from onboard instruments. Generations after Cochrane, the
ability of the space/time continuum to store such information-laden "memories"
would be used by Dr. Carol Marcus to establish the theoretical basis for the
long suspected existence of morphogenetic fields, and would lead her to attempt
the exploitation of this phenomena via the "Genesis" technology.
In creating his unified field theory, Cochrane opened the door to full-scale
interaction/exchange between the primal forces of nature. Using the analytic
tools of his carefully derived Impulsor Calculus, he has able to map out complex
yet stable forms of interwoven electro-magnetic fields which would cross "the
line" by manifesting part of their effect in the form of gravitational
phenomena. He was then able to follow the conceptual trail back to the actual
design and construction of field generating coils that could transform his
theories into useful technology. In his first great practical success, he proved
that if his coil systems were used to reconfigure the continuum profile of a
"stationary" object so that it acquired the relative "skew" of a moving one, it
moved accordingly.
This led first to the development of the long wished-for "jetless" space drive,
ultimately called "Impulse drive", in which designers no longer needed to bother
about reaction mass carried onboard only to serve as kinetic exhaust. Later
studies revealed that the application of sufficient power to the skewing field
would produce a degree of skew effect so highly pronounced as to be
insupportable by the familiar Einsteinian continuum. Attaining this "threshold"
level would so stress the ordinary continuum that a vessel and its surrounding
field envelope would literally be ejected into a higher order continuum in which
the speed of light was no longer relevant as a limiting factor. Cochrane himself
visualized our familiar continuum as "floating" above the larger realm, and so
described the transition process as "dropping into sub-space" rather than apply
an upward linguistic bias and the overused "hyperspace".
A gentle, private, and in some respects almost old-fashioned man, Cochrane lived
far enough into his twilight years to see his work send humanity to the stars,
before he mysteriously vanished. Some say that the warp-driven space yacht
presented to him by the greatful governments of several worlds disappeared at
the same time, fueling speculation that he headed into unknown space on some
final adventure. While historians argue over his ultimate fate, none dispute the
enormity of his contributions, without which the very founding of the Federation
could never have occurred.
Just as the 20th century's mastery of undreamed of natural forces such as
electricity produces technological wonders inconceivable to 17th century minds,
so did Cochrane's breakthrough set the stage for a vast family of related
discoveries and devices that seem almost magical to residents of our time. In
the decades following the construction of the first "impulsor drives", further
experimentation and theoretical studies led to totally different, often
unexpected, applications of the basic Cochrane coil system. The coil itself
would become as basic a concept to an entire branch of technology as the
"circuit" is to the field of electrical engineering.
Physicist Alicia Chalmbers interwove two coils, one wound clockwise, the other
anti-clockwise, and sent twin currents thru them in opposite directions. The "Chalmbers"
coil did not move, as its external effect upon the continuum was balanced
between opposite and equal influences, but within the dual-coil itself a
profound disruption of space/time took place. Wave like patterns of variation in
the "topological gradient" or distortability of space/time, went out equally in
all directions. A second Chalmbers coil, though unenergized, reacted to the
distortion pattern by converting part of its energy content back into
electricity.
Of course, modulations in the current flow to the first Chalmbers coil were
echoed analog fashion in the current output of the second "receiving" coil,
giving birth to sub-space radio. The effect propagates at the theoretical limit
of the warp effect, Warp 10, the actual speed depending on whether the Chalmbers
coils are of the Primary, Secondary, or Tertiary variety. All StarFleet, and
virtually all modern civilian vessels, use Tertiary Chalmbers systems, allowing
communications at 131792.79 x C. Passive listening for natural occurrences of
this phenomena, and the active use of a form of sub-space radio in "radar" mode,
constitute much of the sensor technology of Starships.
Another variation of the basic Cochrane device bends the coil away from its
"barber-pole" configuration, to double back on itself full circle, in effect
coiling the coil in a single loop. The result is an artificial gravity field
projected perpendicular to the plane of the loop, in either pull or push mode
depending on the orientation of the windings and/or the direction of current
flow. Within its housing, the loop coil is physically anchored or it would
simply spin in a warp driven circle rather than impart its effect to the gravity
field. Such units are always paired so that the torque from each cancels the
other rather than be imparted to the vessel via the structural elements holding
them in place.
Other variants of the Cochrane coil take the form of conical shaped pairs of
coils nested within each other facing in opposite directions. The conical shape
causes the warp field's skewing effect to be projected away from the coil system
rather than centered upon it. By using the two coils in tandem, one can induce
any desired combination of push or pull force up to the system's operational
limits on a distant object, moving it arbitrarily close
to the starship's hull and holding it there. Known as a tractor beam, this piece
of equipment is indispensable for modern spacecraft operations, without it sleek
warp-driven starships would be reduced to reliance upon primitive manipulator
arms such as the one found on the 1980's space shuttle. When holding a derelict
vessel via tractor beam, it is possible to apply the the repulsive force against
selected portions of the outer hull, concentrating the attractive force thru the
vehicles' center, so as to not only retrieve and stabilize it, but provide
artificial gravity as well for the comfort of boarding parties.
In man's first experience with interstellar combat, the technological level of
the participants had the vessels of both sides drop into sub-light speeds to
maneuver against each other in a tight volume of laser cross fired space. These
primitive battles were analogous to the way in which late 20th century fighter
planes would reach a combat zone via supersonic travel, then go subsonic for the
actual dogfight. The advantages of a weapon that could unleash its effect at
warp speed were so obvious that an all out technology race to build such a
device began even before the first Romulan War was over.
Ultra high velocity missiles carrying powerful matter/anti-matter warheads were
already in use. As the M/A annihilation produces a shower of photons in the
extremely high energy gamma ray portion of the spectrum, these missiles were
dubbed photon mines. Though their highly developed fusion thrusters could
accelerate them at hundreds of G's, they were still so slow compared to even the
sublight capabilities of impulse driven starships that one had to use them in the
manner of depth charges, simply deploying them in the expected path of the enemy
ship and hoping for the best. Attempts to replace the fusion thruster with a
warp engine enjoyed some success against vehicles moving at sublight speeds, but
against vessels traveling at warp speeds what was needed was a weapon that could
travel substantially faster than any ship.
The answer was ultimately inspired by the ancient submarine torpedo, which used
steam power pumped into the torpedo by the submarine rather generated onboard
the weapon itself. The modern analog of the torpedo tube emerged as an inside
out warp engine coil which generated its field within its own interior and
imparted an enormous skewing effect on any object placed inside. The specially
designed warhead pod would zip out of the tube at extremely high warp speeds,
having an unprecedented degree of skew, but free of the mass of any onboard
warp field generating equipment. Though the warhead pod is designed to retain
its imparted skew as long as possible, it does begin to decay immediately after
leaving the tube. As this takes at least several minutes, the effective range is
quite adequate for the tactical role these weapons play. Note that these devices
have almost no steering, only a slight course correction capability, and so must
be carefully aimed. The parallel to ancient submarine weapons was so close that
the term "photon torpedo" became permanently attached to these deadly implements
of celestial combat, which in the ST:TNG era are capable of as much as 10 to 15
minutes travel at speeds approaching warp 9.9.
Early experiments with Dilithium crystals found that two such crystals, a
mirror, a semi-reflector, and a light source made a marvelously efficient laser,
as Spock once demonstrated in escaping from Gestapo headquarters on the planet
Ekos. When Science Officer Bruno Wilhelm placed a dilithium laser setup inside a
Chalmbers coil, the crystals synchronized so as to overlap the coinciding
lightwaves exactly out of "phase" making the light energy effectively vanish
from our continuum, only to reemerge as a uni-directional highly intens
disruption of the space/time continuum now known as the "phaser effect". Such
synchronization of the crystals required a super-luminal transfer of
coordinating influences, and so was only possible in the context of a
coil-induced sub-space environment. Within the coil, one can reasonably construe
the laser as being "in" sub-space. When fully powered, the phaser effect travels
at the Warp 10 limit for the type of Chalmbers coil used, be it Primary,
Secondary, or Tertiary. Naturally, StarFleet vessels are armed only with
Tertiary phasers, anything less would produce a "beam" literally too slow to
catch a Tertiary warp starship with Dilithium focused anti-matter reactors.
However, hand phasers don't have access to quite enough power to energize the
coil component to its equivalent threshold power level. The result is that the
phaser beam produced travels at a speed dependent upon the power level applied
to the coil. Whereas a beam emitted from a coil at threshold power would always
move at Warp 10, with additional coil power just boosting the intensity or
striking power of the beam, at just below threshold power the beam's speed is
the reciprocal of Warp 10. This is a mere 7.58766 x 10^(-6) x C, or
approximately 7300 feet per second from a Tertiary coil, therefore h and phasers
use Primary coils so that the phaser effect propagation velocity is
proportional to the reciprocal of the Primary warp field's Warp 10 limit of
22025.47 x C. The reciprocal value is therefore approximately 8.45 miles per
second. At still less coil power, the speed diminishes in direct proportion to
the fraction of threshold power applied to the coil. Operational maximums for
ST:TNG hand phasers take their coils to about 1/3 of threshold velocity, so that
the weapons full power effect moves at roughly 2.82 miles per second.
One can vary the proportion of coil vs. initiating light energy levels only so
far without overloading the hand phaser, causing burnout or even detonation.
Thus to moderate the phaser effect down to stun levels, the beam in some models
of hand phaser may travel as slowly as 200 or 300 feet per second. We've seen
this effect quite clearly when Kirk once fired his phaser set for stun at the
metabolically accelerated Deela of Scalos, who simply stepped out of the way.
Hand phaser on stun is definitely a close quarters only weapon, where speed is
not significant.
Unlike sub-space "radio", which simply attenuates under an inverse square law,
phaser beams have a much shorter range due their propensity to "decay" by losing
their energy to the creation of visible spectrum photons all along their path of
travel. This is what the observer sees, not the phaser beam itself. The actual
phaser effect is one of micro-range random space/time fluctuations in the
topological gradient of the space encountered, imparting warp impulses to the
atoms encountered. The effect tends to spread and propagate thru solid matter,
so that material objects are likely to distribute the effect throughout their
particularly shaped volumes.
At high power, the effect is so severe that all molecular bonds are snapped, and
all of the particles are "impulsed" in random directions. What had been a solid
object becomes an expanding cloud of particles moving fast enough to penetrate
other solid matter to an enormous extent. A body so "disintegrated" on a ship
would pass right thru the hull like a burst of gamma rays, but because the
particles are traveling via impulse rather than momentum, their behavior apes
that of neutrinos in that they do almost no damage to the matter they pass thru.
Lower power simply stretches the molecular bonds without breaking them, their
rebounding motions translating into simple heat. In this manner, a hand phaser
may be used to heat rocks for warmth, cook food, or even act as a very precise
cutting torch. At the lowest useful power, the jolting of molecules is too
slight to really impact inanimate matter, but does tend to produce neurological
shock as large numbers of synapses have their firing threshold randomly raised
or lowered. The vast number of additional versus inhibited synaptic firings
causes a biological equivalent of "systems crash" leading to unconsciousness, as
the nervous system becomes hopelessly confused and overloaded by spurious
signals. As no actual tissue damage is sustained, the nervous system "reboots"
itself eventually. Somewhat higher power can do permanent, even lethal damage to
the nervous system however, and can cause a seizure-like muscular convulsion.
This minimally lethal effect is not unlike electric shock.
To residents of the 20th century, the transporter is perhaps a more incredible
application of Cochrane's Unified Field Theory than superluminal travel, since
the later affords no real Terrestrial gauge for appreciating the effect, whereas
the wonder of instantaneously materializing elsewhere has been part and parcel
of Earth's mythology/magic belief systems for millennia. Building on the ability
of the "looped coil" to project gravitational fields, experimenters eventually
learned to handle gravity waves in ways that parallel optical technology's
capabilities with light waves. Ultimately, command of these techniques was
sufficient to produce a gravitational wave "hologram" in which the system
literally captured the continuum profile of an object down to the minutest
detail of atomic constituents and molecular bondings in the intersection between
its stationary "reference beam" and the rotating "scanning beam". Sophisticated
split beam techniques permitted the "projection" of a second "continuum profile
image", which, depending on the operational limits of the equipment, could be
located at an arbitrarily large distance and direction from the source. These
experiments were originally conceived in pursuit of improved medical technology
following the progression of X-rays, ultrasound, nuclear magnetic resonance, and
positron emission tomography, with the result enabling Dr. Crusher to obtain a
clear view of the parasite creature embedded in Admiral Quinn during the
"Conspiracy" period.
The transporter breakthrough grew out of experiments attempting to manipulate
matter via alterations of the continuum profile associated with an object. If a
continuum profile projection were maintained long enough, it began to fill
itself in with atoms picked up from the environment. Eventually, it would
recreate the original, though in the meantime, if sufficient power was used to
intensify the projection, this profile construct could behave like the original,
even appearing to be solid matter, as long it remained within range of the
projection radius. At the same time, it was shown that changes in the profile of
the original were reflected in the original object as well in the projection,
establishing the real-time linkage between the two. Early attempts at matter
manipulation were usually destructive, not until the early 24th century would
the raw computer power be available for such things as the holodeck, where the
projection could be based on computer simulations rather than real life / real
time models, but in these pioneering efforts, the ability to project a profile
back on its own source object, while maintaining an independent second projection
elsewhere, was developed.
Dr. Janet Hester of the Deneva Research Station first conceived the idea that if
one reversed the "topological polarity" of the image projected back upon the
source, in effect FLATTENING the impression it made in space/time, while
simultaneously boosting the gravitational intensity, and thus the DEPTH of the
spatially projected image, one could create a situation in which the probability
of finding any given constituent of the source object at the original location
could be reduced to zero, even as the probability of finding it at the
projection's location went up to unity. Every component of an object, its atoms,
the chemical bonds between them, even the ongoing molecular processes, would
cascade back and forth between the twin loci of probable locations, finally
coming to rest at the one brought to unity. Of all the marvels that have sprung
from Zephram Cochrane's insights, none more clearly demonstrate his success at
unifying gravitational space/time continuum phenomena with quantum mechanical
probability functions.
It would take another four decades of dedicated experiment and study before
Science Officer Winston of the USS Moscow became the first human to transport
across to the USS Tehran. Still more work was required before the ability of the
transporter to project a "virtual" yet functional copy of the active components
of the scanning and projection processes to envelope the retrieval site would
eliminate the need for physical hardware at both ends of the transport linkage,
and the to learn to bend the projection around the surfaces of planets using
the natural gravitational field so that transport could be free of line-of-sight
restraints. The depth of dense planetary matter the transporter can penetrate is
still limited, but the often life-saving speed and convenience of transport in
general has proved well worth the time, cost, and often sacrifice it took to
perfect.
The Secondary Warp field effect was originally achieved by winding a
second-stage "booster" coil around a specially designed Primary coil. The early
versions of this system would energize the Primary coil first to navigate at low
percentages of threshold power. Once clear of stellar and planetary
gravitational fields, they would engage the booster coil reconfiguring their
warp field into the 2nd order type. When this was accomplished, power would be
steadily increased until the threshold level was attained and transition to the
warp continuum occurred. The Primary and the booster together constitute the
Secondary coil. Should the booster fail under operational stress, a fairly
common occurrence in the early days, the Primary alone could be used and could
operate above its threshold level to take the ship to superluminal velocities.
While later vessels retained the above system layout, experience proved it far
more efficient to energize the whole Secondary coil system as a single circuit,
and to navigate at very low power and speeds with an independent miniature
Primary system. This became known as the Impulse Drive. As it was intended only
for low speed operations, this system would not normally be capable of handling
the power load it would require to bring the vessel past the threshold point.
However, engineers took advantage of this dual propulsion system to split the
vessel itself, letting each major sub-division of the hull house one of the
systems. It became customary to place the major living quarters in the hull with
the smaller Impulse Drive, both to better shield the crew from the higher
radiation levels the more powerful Secondary system created, and also with the
idea of better accommodating the entire crew should "coil burnout" force the
abandonment of the other hull.
The terminology of vessel design adopted the convention of referring to the hull
housing the Secondary coil system as the Secondary Hull, and the other housing
the Primary coil only Impulse Drive as the Primary Hull. Tertiary drive systems
simply wound yet another type of booster coil around the Primary and Secondary
stages nested inside it, but as there were still only two drive systems and two
main hull sections, the one with the large engine system continued to be called
the Secondary Hull.
In the event of separation, the Primary Hull's Impulse Drive, freed of the
weight of the entire Secondary Hull and the even more massive main drive engine
nacelles, is usually large enough for superluminal propulsion. This has been
shown quite clearly in ST:TNG during the initial encounter with Q, when the
Primary Hull found its way to Farpoint after the entire ship spent some 10
minutes pushing itself to its operational limits while going in exactly the
opposite direction. It is equally well implied by Geordi's instructions to
Engineer Logan to take the Primary Hull to a Starbase if unable to re-establish
contact with him after performing the saucer-sep maneuver in the "Arsenal of
Freedom" incident.
The first three orders of warp field phenomena correspond to the first three
"generations" of warp drive technology in the "Spaceflight Chronology".
Logically, a "Fourth generation" designation should have waited for the
developement of Quarternary warp, the sum of X^4 + (X^5)/5 + (X^6)/30 etc.,
equivalent formula 24*((e^W)-((W^3)/6 + (W^2)/12 + W + 1)), but the impact of
Dilithium on power generation, and thus overall performance, was so great that
the "Fourth generation" label took hold for the Constitution class. All orders
of warp field phenomena remain subject to the Warp 10 limit on Delivered Power,
but higher order warps produce greater velocity for the same Delivered Power
than lower orders. (See Appendix for tables of Primary, Secondary, and
Quartenary Warp Factor Equivalent Velocities). The term "Fifth generation" is
usually applied to the abortive attempt to harness "Trans-Warp", a misbegotten
application of the Interphase phenomena first observed by the Enterprise
NCC-1701 during the "Tholian Web" incident. The abandonment of this dangerous
system was made doubly disappointing by the continued failure of Federation
science to perfect a workable Quartenary warp drive. The seemingly
insurmountable difficulties encountered in the early attempts at Quarternary
drive design were the prime reason for the costly "Trans-Warp" interlude.
However, in the intervening decades advanced theoretical studies have led to
vastly simpler, more reliable Tertiary drives which can be pushed, and above all
held, far closer to the Warp 10 limit of Delivered Power than the original
design multi-stage units. These single stage "integrated" units were first used
in ship's of the NCC-1701-C's Ambassador class, and marked the arrival of warp
technology's "Sixth generation". A highly refined and advanced version of this
type of drive serves as the main propulsion for "Galaxy" class starships such as
Enterprise NCC-1701-D. Gone are the inefficiencies of the nested, three coil
approach, advances in Impulsor Calculus theory and supercomputer simulation
techniques having found a single coil equivalent.
As the early efforts at Quarternary warp floundered on the complexities of a
four level multi-stage approach, the success of the single stage "integrated"
approach for Tertiary warp has scientists of SF:TNG's era once more confident of
eventual success, and aggressively paced research programs are again under way
in the race for the Quartenary drive. It should be noted that the extra heavy
warp nacelle mountings and overall structural strength rating of the Galaxy
class design should easily permit retrofitting of Quarternary Warp engines when
they become available.
Montgomery Scott correctly predicted the crippling deficiencies of the
Trans-Warp system, but was unable to dissuade StarFleet from investing in it.
Rightly convinced that Quartenary warp would have to await improvements in warp
theory permitting "integrated" designs, he attempted to convince StarFleet to
allow him to challenge the Warp 10 Barrier itself. Alas, Scott was never able to
secure StarFleet backing for his proposal, and only a handful of ST:TNG era
technical persons who've studied his original notes even know what he had in
mind. Realizing that the "SuperWarp" scheme was far too radical for his era,
Scott dedicated his leisure time engineering studies to the design of the ship
he felt StarFleet should build in place of more "Excelsior" class vessels. Yet
this project also offered too many radical advances, as Scott was allowing for
upgrades to integrated Tertiary or even Quartenary main drives in his huge
dreamship. But while the Galaxy class would ultimately be larger and incorporate
advances beyond his wildest imaginings, even a cursory glance at Scott's old
plans and drawings reveals the striking similarities that mark the true lineage
of these greatest of all StarShips. NCC-1701-D's operational status is the way
Scott would most have wanted StarFleet Engineering to acknowledge its continuing
debt to its greatest practitioner.
As for the mechanics of SuperWarp, the mathematically inclined are invited to
contemplate the significance of the other half of the hyperbola relating
Generated to Delivered power, which most Federation scientists dismiss as a mere
geometric curiosity. Of course, scientists once thought that C itself
represented an impassable barrier, yet as Spock would say, "There are always
possibilities".
Without giving too much away, I can offer the following clue, that the
Constitution class USS Enterprise NCC-1701 under James Kirk, once broke through
the Warp Barrier by accident, the result of her Captain's famous propensity for
taking desperate gambles in otherwise hopeless situations. Students of warp
physics correctly identifying the occasion are eligible to win a scholarship to
StarFleet academy, which, alas, may not be used until the 23rd century.